I babble sometimes. I also touch type at about 65 wpm. That makes going on and on a heck of a lot easier. When I'm commenting from my cell phone, I'm a lot terser.
I don't mind short answers. I worry sometimes, though, that I'm imposing by saying too much, so there is that.
My husband and I met at a LARP I had written and was running. We went to different universities in the same state. I had invited two friends of a friend from his school to the game, and they called the day before to ask if they could bring a friend. I'd had a player drop out just a day or three before, so I was very pleased to have an additional player.
People tried to set us up around that time, but neither of us were interested. We came together a couple of years later, independently. The friends who'd originally tried to set us up kind of freaked out at that point. ::laughs::
In terms of one shot LARPs, I've seen games go badly in two different ways. One is with broken game mechanics, and one is with poor writing/plotting. Broken game mechanics are easier to overcome, IMO.
When you say 'fantasy-LARP,' do you mean the kind of game with boffers or other simulated combat? Or something else?
Also, have you watched the webseries called LARPs? I'm pretty sure it's by Geek & Sundry. Scott showed it to me a month or two ago, and we had a lot of fun with it. The story, both the campaign story and the out of character story, is enjoyable.
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I don't mind short answers. I worry sometimes, though, that I'm imposing by saying too much, so there is that.
My husband and I met at a LARP I had written and was running. We went to different universities in the same state. I had invited two friends of a friend from his school to the game, and they called the day before to ask if they could bring a friend. I'd had a player drop out just a day or three before, so I was very pleased to have an additional player.
People tried to set us up around that time, but neither of us were interested. We came together a couple of years later, independently. The friends who'd originally tried to set us up kind of freaked out at that point. ::laughs::
In terms of one shot LARPs, I've seen games go badly in two different ways. One is with broken game mechanics, and one is with poor writing/plotting. Broken game mechanics are easier to overcome, IMO.
When you say 'fantasy-LARP,' do you mean the kind of game with boffers or other simulated combat? Or something else?
Also, have you watched the webseries called LARPs? I'm pretty sure it's by Geek & Sundry. Scott showed it to me a month or two ago, and we had a lot of fun with it. The story, both the campaign story and the out of character story, is enjoyable.